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🚀 Getting Started

Create your first 3D game project in under 10 minutes with Vigthoria Game Builder Engine

Estimated time: 10 minutes

📋 Prerequisites

Before you start, ensure you have:

💡 No Installation Required

The Game Builder Engine runs entirely in your browser. No downloads, no setup - just open and start creating!

🎯 Step-by-Step Guide

1

Open the Game Engine

Navigate to gaming.vigthoria.io/vigthoria-game-builder and log in with your Vigthoria account. You can also access it from Vigthoria Coder's Game Engine module.

2

Create a New Project

Click "New Project" in the top menu. Choose from:

  • Blank Project - Start with an empty 3D scene
  • Platformer Template - 2D/3D platformer with physics
  • Racing Template - Vehicle mechanics included
  • FPS Template - First-person shooter base
3

Explore the Interface

The Game Engine interface consists of:

  • Viewport - 3D scene view with orbit/pan/zoom
  • Hierarchy Panel - Scene object tree
  • Inspector - Selected object properties
  • Assets Panel - Your models, textures, scripts
  • AI Assistant - Generate assets with AI
4

Add Your First Object

Click Add Object → Primitives → Cube to add a cube to your scene. Use the transform gizmo to move, rotate, or scale it.

🎨 Try AI Asset Generation!

Click the AI button and describe what you want: "a medieval castle tower" or "a futuristic spaceship" - AI will generate a 3D model for you.

5

Add Physics (Optional)

Select your object and click Add Component → Rigidbody to make it respond to gravity and collisions. Add a Collider to define its physical shape.

6

Play Test Your Game

Click the â–¶ Play button to test your game in real-time. Press Stop to return to editing mode.

7

Save and Export

Click File → Save to save to your cloud workspace. When ready to publish:

  • Web - Export as HTML5 for browser play
  • Desktop - Windows/Mac/Linux executable
  • Mobile - Android APK or iOS build

🎉 Congratulations!

You've created your first game project! Continue to the next guides to learn about the Scene Editor, Physics Engine, and AI Asset Generation.

Open Game Engine