Master the full-featured 3D scene editor with real-time rendering, transform controls, and professional editing tools
The Scene Editor is your main workspace for creating and editing 3D game worlds. It's divided into several panels:
The main 3D view where you see and interact with your scene. Supports perspective and orthographic views. Use mouse controls to orbit, pan, and zoom.
Tree view of all objects in your scene. Drag and drop to parent/unparent objects. Right-click for context menu options.
View and edit properties of the selected object. Transform, materials, components, and scripts are all configured here.
Browse, import, and organize your project assets including 3D models, textures, audio, and scripts.
| Action | Control |
|---|---|
| Orbit Camera | Right Mouse Button + Drag |
| Pan Camera | Middle Mouse Button + Drag |
| Zoom | Scroll Wheel |
| Focus on Object | Select object + Press F |
| Select Object | Left Click |
| Multi-Select | Ctrl + Left Click |
| Action | Shortcut |
|---|---|
| Move Tool | W |
| Rotate Tool | E |
| Scale Tool | R |
| Delete Selected | Delete or Backspace |
| Duplicate | Ctrl + D |
| Undo | Ctrl + Z |
| Redo | Ctrl + Shift + Z |
| Save | Ctrl + S |
| Play/Stop | Ctrl + P |
The transform gizmo appears when you select an object, allowing precise manipulation:
Drag the colored arrows to move along X (red), Y (green), or Z (blue) axes. Drag the squares between arrows to move on a plane.
Drag the colored circles to rotate around each axis. Hold Shift for 15° snapping.
Drag the colored cubes to scale along each axis. Drag the center cube for uniform scaling.
For precise values, use the Inspector panel to enter exact numbers for Position, Rotation, and Scale.
Default 3D view with depth and perspective - how players will see your game.
Top, Front, Side views for precise object placement without perspective distortion.
See the mesh structure of all objects. Useful for complex scenes with many overlapping objects.