Build scenes from basic 3D shapes - the building blocks of every game world
Primitives are basic 3D shapes that come with the engine. Use them for prototyping, level design, or as components of more complex objects.
There are three ways to add primitives to your scene:
Go to Add Object → Primitives and select your shape. It will appear at the world origin (0, 0, 0).
Right-click in the Hierarchy panel → Create → Primitive → select your shape.
Press Shift + A to open the Add menu, then navigate to Primitives.
Each primitive has configurable properties in the Inspector panel:
| Property | Description | Primitives |
|---|---|---|
| Width/Height/Depth | Dimensions of the shape | Cube, Plane |
| Radius | Size from center to edge | Sphere, Cylinder, Cone, Capsule |
| Height | Vertical size | Cylinder, Cone, Capsule |
| Segments | Polygon detail level (higher = smoother) | All curved shapes |
| Radial Segments | Subdivisions around the circumference | Cylinder, Cone, Torus |
| Tube Radius | Thickness of the tube | Torus |
By default, primitives use a basic gray material. To customize:
All primitives come with proper UV coordinates for texturing. Textures will wrap naturally around the shape.