PRODUCT GUIDE / PRODUKTLEITFADEN

Game Engine

Vigthoria Game Engine is the browser scene editor for building and inspecting three-dimensional game content. Arrange primitives, import self-contained GLB models and VGP projects, select included motion clips and review a patrol preview. Keep the scene portable and export the actual model, skeleton and animations for development.

Your first workflow

  1. 01

    Open a VGP scene or import a GLB model.

  2. 02

    Inspect its objects, materials and actual available clips.

  3. 03

    Try the patrol preview and review movement in the scene.

  4. 04

    Save the project and export a model for further game development.

Available working areas

01

Scene hierarchy and transforms

Select objects and adjust position, rotation, scale and supported material settings. Frame the selection to inspect it clearly.

02

Editable blockouts

Use box, sphere, cylinder and plane primitives to plan a level or environment. The Blockout tool creates editable primitives.

03

Models with skeleton and clips

Import a self-contained GLB and play its available named clips. The Academy Sentinel example includes Idle, Walk, Run, Salute and Ready.

04

Patrol preview

Choose a short data-based patrol and use Play to inspect movement with the walking clip. Stopping restores the source scene transforms.

05

Portable project and GLB export

Save the embedded model and route in VGP. Export the scene model with its skin and motion clips as GLB and reimport it for inspection.

Check the actual result

Portable VGP scenes and self-contained GLB models with available skeletons and animations.

Review the output against your task before sharing, publishing or relying on it. Retain the project files or records needed to continue.

Access and product scope

Use a WebGL-capable browser and authorized assets. Self-contained GLB input is bounded to 32 MiB per model; VGP project input is bounded to 48 MiB.

Patrol is an editor preview. Collision, navigation, combat and multiplayer need their own game-runtime implementation. Automatic image-to-rigged-character reconstruction is not a released capability.

If the next step does not work

I reach sign-in or access is denied.

Sign in with the intended Vigthoria account and reopen this product. Check the selected project, owner or team role and the current product entitlement in User Hub.

The task is queued or a required feature is unavailable.

Inspect the actual job and service state. Check whether the chosen route needs a provider connection, device support, signing setup or an enabled account feature. Keep a saved copy before retrying a completed action.

I need product support.

Include the product, action, time, visible error and relevant job or project identifier. Use a minimal example and keep passwords, secret keys and confidential source material out of the public form.

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