Scene hierarchy and transforms
Select objects and adjust position, rotation, scale and supported material settings. Frame the selection to inspect it clearly.
Games & Worlds
From a scene brief to a visible, animated asset.
Vigthoria Game Engine is the browser scene editor for building and inspecting three-dimensional game content. Arrange primitives, import self-contained GLB models and VGP projects, select included motion clips and review a patrol preview. Keep the scene portable and export the actual model, skeleton and animations for development.
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CAPABILITIES / FUNKTIONEN
Select objects and adjust position, rotation, scale and supported material settings. Frame the selection to inspect it clearly.
Use box, sphere, cylinder and plane primitives to plan a level or environment. The Blockout tool creates editable primitives.
Import a self-contained GLB and play its available named clips. The Academy Sentinel example includes Idle, Walk, Run, Salute and Ready.
Choose a short data-based patrol and use Play to inspect movement with the walking clip. Stopping restores the source scene transforms.
Save the embedded model and route in VGP. Export the scene model with its skin and motion clips as GLB and reimport it for inspection.
IDEA → WORK → REVIEW → RESULT
Open a VGP scene or import a GLB model.
Inspect its objects, materials and actual available clips.
Try the patrol preview and review movement in the scene.
Save the project and export a model for further game development.
Portable VGP scenes and self-contained GLB models with available skeletons and animations.
Use a WebGL-capable browser and authorized assets. Self-contained GLB input is bounded to 32 MiB per model; VGP project input is bounded to 48 MiB.
Portable VGP scenes and self-contained GLB models with available skeletons and animations.
Use a WebGL-capable browser and authorized assets. Self-contained GLB input is bounded to 32 MiB per model; VGP project input is bounded to 48 MiB.
That automatic reconstruction and rigging chain is not released. The verified route imports an existing self-contained GLB and preserves its included rig and motion clips.
From a scene brief to a visible, animated asset.